Mid Lane · Tier A · Patch 7.1
Updated Vex Mid Lane guide for Wild Rift patch 7.1. Check Tier A, skill order, counters like Zed, Fizz, and Yasuo, synergies, and matchup tips before your next game.
"Why is everyone so... happy? Ugh. If only they knew how much better it is to be gloomy, just like me."
Demonstrating: Doom 'n Gloom
Every22seconds Vex become afflicted withDoom, causing her next basic Ability to interrupt dashes andFearenemies for0.75seconds.Whenever a nearby enemy dashes or blinks, Vex marks them withGloomfor 6 seconds, Vex's next Attack against aGloomedenemy deals an additional26(+25% AP)magic damageand reduces this Ability's Cooldown by25%.Non-champion targets take40%damage and refund10%of this Ability's Cooldown.
Recommendation based on current meta
High burst and untargetability allow him to dive and escape Vex's abilities easily.
Untargetability and high burst damage make him hard for Vex to lock down and kill.
Wind Wall blocks Vex's primary poke, and his mobility allows him to quickly close distance.
His ultimate provides massive AoE stun, allowing Vex to land her combos and fear multiple targets effortlessly.
Malphite's ultimate creates perfect opportunities for Vex to follow up with her own AoE fear and burst damage.
Her ultimate and abilities can group enemies, making Vex's AoE fear and damage incredibly effective.
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